Tier 4

st

Strategy Templates

Input: $ARGUMENTS


Overview

Every strategy exists within a game (competitive context). Every game has structure that determines which strategies work. These templates provide systematic ways to:

  1. Characterize the game being played
  2. Design strategies with clear mechanisms
  3. Evaluate strategies along key dimensions
  4. Match strategies to game archetypes

Steps

Step 1: Characterize the Game

Game structure template:

GAME CHARACTERIZATION:
Players: [who is competing/cooperating]
Objectives: [what each player wants]
Rules: [constraints, laws, norms]
Resources: [what's available to deploy]
Information: [who knows what — complete/incomplete]
Timing: [simultaneous/sequential, one-shot/repeated]
Payoffs: [zero-sum/positive-sum/negative-sum]
Barriers: [entry, exit, switching costs]

Game archetype matching:

ArchetypeCharacteristicsWinning Strategies
Winner-take-allOne winner, many losersSpeed, network effects, standards
Red oceanMany competitors, similar offeringsCost leadership or differentiation
Blue oceanNo competition (new market)Value innovation, create demand
Repeated gameSame players, many roundsReciprocity, reputation, tit-for-tat
CoordinationAll benefit from alignmentStandards, first-mover, communication
ChickenBoth lose from collisionCredible commitment, brinkmanship
Prisoner’s dilemmaIndividual vs collective interestCooperation mechanisms, punishment
AsymmetricPlayers have different strengthsLeverage your asymmetry
PlatformTwo-sided marketsSubsidize one side, monetize other

Step 2: Design Strategy Using Templates

Strategy specification template:

STRATEGY:
Name: [memorable label]
Game archetype: [from Step 1]
Mechanism: [HOW this strategy wins — the causal chain]
Key assumption: [what must be true for this to work]
Resource required: [what you need to deploy]
Timeline: [when results expected]
Risk: [what could go wrong]
Kill criterion: [when to abandon this strategy]

Strategy mechanism types:

  • Cost advantage: Win by being cheaper (economies of scale, efficiency, location)
  • Differentiation: Win by being different (features, brand, experience)
  • Focus: Win by serving a niche better than generalists
  • Speed: Win by being faster (first-mover, fast-follow, rapid iteration)
  • Network: Win by having more connections (platforms, ecosystems)
  • Lock-in: Win by making switching costly (standards, data, habits)
  • Asymmetric: Win by fighting a different battle than competitors expect
  • Cooperation: Win by aligning with others (alliances, standards, communities)

Step 3: Evaluate Strategy

Score along key dimensions:

DimensionScore (1-5)Evidence
Feasibility: Can we actually execute this?
Mechanism clarity: Is the causal chain clear?
Assumption validity: Are key assumptions sound?
Defensibility: Can competitors copy this?
Robustness: Does it work if conditions change?
Reversibility: Can we exit if it fails?
Alignment: Does it fit our capabilities?
Timing: Is now the right time?

Red flags:

  • Mechanism isn’t clear (“we’ll win by being better” — HOW?)
  • Assumptions aren’t testable
  • Strategy requires competitors to be stupid
  • No kill criterion defined
  • Relies on predictions about the future

Step 4: Compare Strategies

If multiple strategies are under consideration:

CriterionStrategy AStrategy BStrategy C
Upside (best case)
Downside (worst case)
Probability of success
Time to result
Resource required
Reversibility
Learning value

Step 5: Stress Test

For the top strategy:

  1. What if the key assumption is WRONG?
  2. What if a competitor does the SAME thing?
  3. What if conditions CHANGE midway?
  4. What if execution is SLOWER than expected?
  5. What’s the MINIMUM viable version? (Test before committing)

Step 6: Report

STRATEGY ANALYSIS:
Game: [archetype] — [key characteristics]
Players: [who matters]

Recommended strategy:
Name: [label]
Mechanism: [how it wins]
Key assumption: [what must be true]
Timeline: [expected results]

Evaluation: [overall score] / 40
Strongest dimension: [which]
Weakest dimension: [which — this is where risk lives]

Kill criterion: [when to abandon]
Minimum viable test: [smallest version to validate]

When to Use

  • Designing new strategies
  • Analyzing existing strategies
  • Understanding competitive dynamics
  • Comparing strategy options
  • → INVOKE: /dse (strategy evaluation) for deeper evaluation
  • → INVOKE: /dsd (strategy derivation) for deriving strategies from goals
  • → INVOKE: /ol (competitive strategy) for adversarial contexts

Verification

  • Game characterized (not just “we have competition”)
  • Strategy mechanism is clear and causal
  • Key assumptions stated and testable
  • Strategy evaluated on multiple dimensions
  • Stress-tested against assumption failure
  • Kill criterion defined